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Indoor Level
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Devlog
Final Update
October 13, 2022
by
ra_mey
You are sent into an abandoned dungeon after committing a sin. As you walk through the dungeon, the remains of previous delinquents are scattered. Numerous ways of carnage fill the walkways. As you ma...
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Environmental Storytelling
October 06, 2022
by
ra_mey
With my game, my main goal was to experiment with the props and tell a story using only said props. Mood Modifiers, using little lighting to give the player a dark, eerie experience and empty room amb...
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Game Drives (Dungeon)
September 28, 2022
by
ra_mey
A major drive I'm going for with my Dungeon is curiosity. Curiosity is something that happens everyday whether we think about it or not. In my level, there are a bunch of subsections and props placed...
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Detail to empty halls
September 22, 2022
by
ra_mey
After receiving some feedback, I realized that my hallways were too wide with little detail. To fix that, I sprinkled in some props to add life and even some story...
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To do List
September 22, 2022
by
ra_mey
With the wide hallways, the environment feels a little empty, I plan on adding some more props to fill the deadspace...
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Detailing Dungeon
September 14, 2022
by
ra_mey
In the Medieval Dungeon, the player encounters the remains of countless sinners' lives. The player will need to walk by these remains as a warning of what happens to the player if they continue with t...
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The Medieval Dungeon
September 08, 2022
by
ra_mey
The player has been summoned to the underground dungeon due to the sins committed. The player must find the meeting table in which The Ancient Statues are located and decide whether the player should...
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adding texture and lighting
August 31, 2022
by
ra_mey
I've added a concrete floor texture and a wooden plank hut texture. Moved directional light to sunset time and added a point light in the hut. Spotlight in front of the hut and a rectangle light off t...
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setting up my game page
August 26, 2022
by
ra_mey
Created the game page for indoor level project. I uploaded the first build with a starter level Next I want to work on: adding material improving the level adding video and screenshots...
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