Game Drives (Dungeon)
Indoor Level » Devlog
A major drive I'm going for with my Dungeon is curiosity. Curiosity is something that happens everyday whether we think about it or not. In my level, there are a bunch of subsections and props placed in a way that the player would use their imagination, or their curiosity to unravel what had happened. Every corner has something to lure the player in and introduce them to a new section of the level. Is this an abandoned mine? Or maybe an ancient medieval dungeon?
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Indoor Level
The first project for Game Design I at Wichita State
Status | In development |
Author | ra_mey |
Genre | Adventure |
More posts
- Final UpdateOct 13, 2022
- Environmental StorytellingOct 06, 2022
- Detail to empty hallsSep 22, 2022
- To do ListSep 22, 2022
- Detailing DungeonSep 14, 2022
- The Medieval DungeonSep 08, 2022
- adding texture and lightingAug 31, 2022
- setting up my game pageAug 26, 2022
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