Game Drives (Dungeon)


A major drive I'm going for with my Dungeon is curiosity. Curiosity is something that happens everyday whether we think about it or not. In my level, there are a bunch of subsections and props placed in a way that the player would use their imagination, or their curiosity to unravel what had happened. Every corner has something to lure the player in and introduce them to a new section of the level. Is this an abandoned mine? Or maybe an ancient medieval dungeon? 

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